function image() {
};

image = new image();
number = 0;

// imageArray
	image[number++] = "<img border='0' src='images/image3.jpg' usemap='#Map'>"
	image[number++] = "<img border='0' src='images/image8.jpg' usemap='#Map'>"
	image[number++] = "<img border='0' src='images/image4.jpg' usemap='#Map'>"
	image[number++] = "<img border='0' src='images/image1.jpg' usemap='#Map'>"
	image[number++] = "<img border='0' src='images/image6.jpg' usemap='#Map'>"
	image[number++] = "<img border='0' src='images/image2.jpg' usemap='#Map'>"	
	image[number++] = "<img border='0' src='images/image5.jpg' usemap='#Map'>"
	image[number++] = "<img border='0' src='images/image7.jpg' usemap='#Map'>"
	image[number++] = "<img border='0' src='images/image9.jpg' usemap='#Map'>"



increment = Math.floor(Math.random() * number);
document.write(image[increment]);

//-->